Welcome to the official homepage of Douglas Harter's WinPAW system.
is an adventure writing system that was released to the Sinclair Spectrum,
Commodore 64, and several other computer systems in the 1980's that allows
you to create character based adventure games. The Windows version
provides a beautiful Interactive Development Environment as well as
graphical capabilities. And best of all, it's free!
Please explore the links in the above menu to navigate this site.
If you need to
contact me for any reason, bug fixes, general questions, etc... please
click on Contact Me. Remember that I am not on my computer all
the time so I may take
several days to get back in touch with you.
- News contains updates that correspond to the site
itself. (Last news December 20, 2015). I will try to get
updates to the News file more often.
- Requirements gives space, speed, and memory
- Screen Shots contain a couple pictures
from the system.
- Download contains links to the
various places you can download WinPAW
WinPaw contains information on installing WinPaw and some of
the problems you might run into.
- Quill & PAW
Snapshots is a list of snapshots, solutions, & UnPawed
outputs I have found.
- Version History gives a history
of the software, even future releases
- PAW History gives
a complete history of the Quill, add-ons to the Quill, PAW, and
the non-Spectrum programs which were derived from the Quill and
- Links gives links to other sites of mine and ones
Features of WinPaw
- Almost complete Compatibility with the original PAW &
- Imports from UnQuill and UnPaws output files.
- Imports from PCPAW sources. (A DOS version of PAW by one of the
- Scripting to a file of game input and output and replaying of a
game from the output script.
- Game playing available from the
Interactive Development Editor (IDE), which is used to manipulate
the information needed to play the game. Games may
also be played using the Engine by itself.
- Packaging of your
game available from the IDE. (The Engine is not included in
- Print and Print Preview of all or individual
game databases. Some special listing are also available.
- UnQuill and UnPAWS can be run from the IDE and the outputs
viewed, if you wish. Old and New Quill snapshots are supported.
- Exports can be done to a file in UnPaws or PCPaw format. You
can also export to a file in WinPaw format for import back into
- Graphics can be imported from UnQuill or UnPaws files
into individual locations.
- A table may be searched for
individual words in specific fields.
- Help in HTML Help format
includes all the information in the original PAW Technical Manual
and Introduction Plus the Quill Tutorial and Illustrator
Manual (modified as used in WinPaw).